Finished a few plugins for UE4 making controller integration easier. These are
Best way to learn is by doing, and these certainly taught me how UE C++ and blueprints communicate and more importantly what the limits are. Planning on extending functionality of all these plugins into an abstract body motion input class which should allow for hardware agnostic body input and for easy mixing and matching of controllers. In particular using the Myo and the Leap seems like a great match given the strengths and weaknesses of both are complimentary.
Down the line this will benefit Skycall, and this is one of those times where the wheel simply hasn’t been invented yet and the basics have to be covered.